iOS game studio

Two screens.
One swarm of play.

MyBeeCop crafts games for iPhone and iPad — and we're building the first wave made for iPhone Duo, where the fold becomes part of the game instead of a crease down the middle.

  • iPhone
  • iPad
  • Built for iPhone Duo

A second screen isn't a bigger screen.

It's a new place to play. On iPhone Duo we treat the fold as a design tool — a map on one panel and the action on the other, a board that opens like a book, a world that spills from screen to screen. Every MyBeeCop title is built for the hinge from the first sketch.

One MyBeeCop game level spanning both panels of an open iPhone Duo, a bee flying across the glowing honeycomb world
One game. One level. Spanning both panels of iPhone Duo.

Two screens, one game

Play surfaces that work together, not one layout stretched over a crease. Inventory, map, and world each get room to breathe.

Fold-aware controls

Buttons slide to the panel under your thumbs as the Duo opens, tilts, or stands on a table. Your hands never fight the hinge.

Worlds that span the hinge

A level continues across both panels, so the fold reads as the horizon. Chase a target off one screen and catch it on the other.

In the hive

Six games buzzing through our studio right now. All iOS-first, all designed with the Duo in mind.

Hive Heist key art: masked bees cracking a glowing golden honeycomb vault
Puzzle · Heist

Hive Heist

Command a swarm to crack vaults — the plan on one screen, the break-in on the other.

In development
BeeCop Patrol key art: a cute bee police mascot with a gold badge over a flower-garden village
Arcade action

BeeCop Patrol

Badge up and keep the garden in order. Our mascot's own chaotic shift.

In development
Pollen Run key art: a speedy bee dashing through a sunlit meadow with a golden pollen trail
Endless runner

Pollen Run

Dodge on the top panel, plan your next dash on the bottom. Don't drop the pollen.

Prototype
Comb and Conquer key art: a hexagonal honeycomb strategy board covered with glowing bee pieces
Board · Tactics

Comb & Conquer

A hex board that literally opens like a book across the Duo. Pass-and-play, reinvented.

In development
Nectar Kart key art: cute bees racing karts around a looping honey-drop track in the sky
Racing

Nectar Kart

The track curves over the fold. Lean into the hinge to hold the apex.

Prototype
Drone Drop key art: glowing hexagonal honeycomb blocks stacking into a grid with sparks
Falling puzzle

Drone Drop

Stack falling honeycomb. When a screen fills, the overflow spills to the second panel.

Prototype

A small hive, obsessed with the last 10%

We're designers, engineers, and artists who grew up on handheld games and never put the controller down. MyBeeCop builds for iOS first, polishes until it hums, and ships games that feel at home on Apple hardware — including the hardware that hasn't shipped yet.

The iPhone Duo gives players a second canvas. We'd rather figure out what that's good for than wait for someone else to.

6games in the hive
iOSfirst, since day one
2screens, endless ideas

Say hello to the hive

Whether you're stuck in a level or want to ship games with us, there's a bee for that.